Using activity theory in the study of educational serious games

Here I describe a model for analyzing serious games based on activity theory. The model can also be used for serious game design as a tool to evaluate prototypes. This post is a short summary of an academic article published in Computers & Education (link in the text). An important part of my PhD research […] Continue Reading »

Building a SOA framework for serious games – ICALT 2015 presentation

In this post, I describe my work in defining a service-oriented architecture (SOA) framework for serious games. It is a summary of the paper that was presented in the 15th IEEE International Conference on Advanced Learning Technologies (ICALT2015) in Hualien, Taiwan. This work received a best full paper award in the event. If you are […] Continue Reading »

EC-TEL: Tutorial on Seamless Assessment in SGs

As I mentioned previously, I participated in the Eight European Conference on Technology Enhanced Learning (EC-TEL 2013), in Paphos, Cyprus. I helped on the organization of the Tutorial on Seamless Assessment in SGs, offered by partners of the GaLA project. (For a more complete description of my experience in the conference, check out this post.) Our tutorial took […] Continue Reading »