Research & publications

I am an academic researcher in Interactive Technology, with emphasis in data science, machine learning, and technology for education. Currently, I work as a data scientist at Hrvatski Telekom.

My previous work experience included a post-doctoral research position at the Cognitive Science and Artificial Intelligence department, at Tilburg University (Netherlands), where I worked on using data science and machine learning for user profile analysis. We were particularly interested on the use of computational linguistics in data analysis, investigating how much language data use can help us understand the user.

I finished my PhD on serious games for learning as part of the Erasmus Mundus Joint Doctorate on Interactive and Cognitive Environments, having conducted my research at both the University of Genova (Italy) and TU Eindhoven (Netherlands). I hold a MSc. in Interactive Technology from the University of Tampere, Finland, and a bachelor’s degree in Journalism and Advertisement from the University of Brasilia, Brazil.

My research interests include data science, machine learning, serious games, technology for learning, systems for low literacy users and technology for development (ICT4D).

Below you can find my list of publications. You can also check my ORCID profile. Finally, you can check my blog for some thoughts on themes related to my research.

  • [PDF] [DOI] S. Arnab, T. Lim, M. B. Carvalho, F. Bellotti, S. de Freitas, S. Louchart, N. Suttie, R. Berta, and A. De Gloria, “Mapping learning and game mechanics for serious games analysis,” British journal of educational technology, vol. 46, iss. 2, p. 391–411, 2015.
    [Bibtex]
    @article {Arnab2015,
    author = {Arnab, Sylvester and Lim, Theodore and Carvalho, Maira B. and Bellotti, Francesco and de Freitas, Sara and Louchart, Sandy and Suttie, Neil and Berta, Riccardo and De Gloria, Alessandro},
    title = {Mapping learning and game mechanics for serious games analysis},
    journal = {British Journal of Educational Technology},
    volume = {46},
    number = {2},
    issn = {1467-8535},
    doi = {10.1111/bjet.12113},
    pages = {391--411},
    year = {2015},
    note = {doi:10.1111/bjet.12113},
    }
  • [PDF] [URL] M. B. Carvalho, “Distance design: planning and evaluating interactive systems for developing regions,” in INTERACT 2009 workshop: ethics, roles and relationships in interaction design in developing regions, Uppsala, Sweden, 2009, p. 1–2.
    [Bibtex]
    @InProceedings{Carvalho2009,
    Title = {{Distance design: planning and evaluating interactive systems for developing regions}},
    Author = {Carvalho, Maira B.},
    Booktitle = {{INTERACT} 2009 Workshop: Ethics, Roles and Relationships in Interaction Design in Developing Regions},
    Year = {2009},
    Address = {Uppsala, Sweden},
    Pages = {1--2},
    Url = {http://www.lkl.ac.uk/niall/i09/101\_Carvalho.pdf}
    }
  • [URL] M. B. Carvalho, “Designing for Low-literacy Users: a Framework for Analysis of User-Centred Design Methods,” Master Thesis, 2011.
    [Bibtex]
    @MastersThesis{Carvalho2011,
    Title = {{Designing for Low-literacy Users: a Framework for Analysis of User-Centred Design Methods}},
    Author = {Carvalho, Maira B.},
    School = {University of Tampere},
    Year = {2011},
    Keywords = {computer interaction,distance design,eval-,evaluation of methods,evaluation of methodsuation of methods,functional illiteracy,human-,human-computer interaction,illiteracy,low-literacy skills,methodologies,user-centred design},
    Number = {July},
    Pages = {73},
    Url = {http://urn.fi/urn:nbn:fi:uta-1-21718},
    Note = {Available at http://urn.fi/urn:nbn:fi:uta-1-21718}
    }
  • [PDF] M. B. Carvalho, F. Bellotti, R. Berta, F. Curatelli, A. De Gloria, G. Gazzarata, J. Hu, M. Kickmeier-Rust, and C. Martinengo, “The journey: a service-based adaptive serious game on probability,” in The games and learning alliance conference 2014, Bucharest, Romania, 2014.
    [Bibtex]
    @InProceedings{Carvalho2014a,
    Title = {The Journey: a service-based adaptive Serious Game on probability},
    Author = {Carvalho, Maira B. and Bellotti, Francesco and Berta, Riccardo and Curatelli, Francesco and De Gloria, Alessandro and Gazzarata, Giorgia and Hu, Jun and Kickmeier-Rust, Michael and Martinengo, Chiara},
    Booktitle = {The Games and Learning Alliance Conference 2014},
    Year = {2014},
    Address = {Bucharest, Romania},
    }
  • [PDF] [DOI] M. B. Carvalho, F. Bellotti, R. Berta, A. De Gloria, G. Gazzarata, J. Hu, and M. Kickmeier-Rust, “A case study on service-oriented architecture for serious games,” Entertainment computing, vol. 6, p. 1–10, 2015.
    [Bibtex]
    @article{Carvalho2015,
    title = "A case study on Service-Oriented Architecture for Serious Games",
    journal = "Entertainment Computing",
    volume = "6",
    number = "0",
    pages = "1--10",
    year = "2015",
    issn = "1875-9521",
    note = "doi:10.1016/j.entcom.2014.11.001",
    doi = "10.1016/j.entcom.2014.11.001",
    author = "Carvalho, Maira B. and Francesco Bellotti and Riccardo Berta and De Gloria, Alessandro and Giorgia Gazzarata and Jun Hu and Michael Kickmeier-Rust",
    }
  • [PDF] [DOI] M. B. Carvalho, F. Bellotti, R. Berta, A. De Gloria, C. Islas Sedano, J. Baalsrud Hauge, J. Hu, and M. Rauterberg, “An activity theory-based model for serious games analysis and conceptual design,” Computers & education, vol. 87, p. 166–181, 2015.
    [Bibtex]
    @article{Carvalho2015a,
    author = {Carvalho, Maira B. and Francesco Bellotti and Riccardo Berta and De Gloria, Alessandro and Islas Sedano, Carolina and Baalsrud Hauge, Jannicke and Jun Hu and Matthias Rauterberg},
    title = {An activity theory-based model for serious games analysis and conceptual
    design},
    year = {2015},
    volume = {87},
    pages = {166--181},
    month = {9},
    doi = {10.1016/j.compedu.2015.03.023},
    publisher = {Elsevier},
    journal = {Computers & Education},
    note = {doi:10.1016/j.compedu.2015.03.023},
    }
  • [PDF] [DOI] M. B. Carvalho, F. Bellotti, J. Hu, J. Baalsrud Hauge, R. Berta, A. De Gloria, and Matthias Rauterberg, “Towards a service oriented architecture framework for educational serious games,” in 15th IEEE international conference on advanced learning technologies (ICALT2015), Hualien, Taiwan, 2015, p. 147–151.
    [Bibtex]
    @inproceedings{Carvalho2015b,
    author = {Carvalho, Maira B. and Francesco Bellotti and Jun Hu and Baalsrud Hauge, Jannicke and Riccardo Berta and De Gloria, Alessandro and Matthias  Rauterberg},
    title = {Towards a Service Oriented Architecture framework for educational serious games},
    booktitle = {15th {IEEE} International Conference on Advanced Learning Technologies ({ICALT2015})},
    year = {2015},
    doi = {10.1109/ICALT.2015.145},
    address = {Hualien, Taiwan},
    month = {6--9 July},
    urldate = {2015-03-24},
    pages = {147--151},
    note = {doi: 10.1109/ICALT.2015.145. Best full paper award}
    }
  • [URL] M. B. Carvalho, SG Study Github repository, 2015.
    [Bibtex]
    @MISC{Carvalho2015c,
    author = {Carvalho, Maira B.},
    title = {{SG Study} {Github} repository},
    year = {2015},
    owner = {MBRANDAOCA},
    timestamp = {2015-04-01},
    url = {https://github.com/carvalhomb/sgmodels_study},
    urldate = {2015-04-01},
    howpublished = {Repository},
    note = {Available at https://github.com/carvalhomb/sgmodels_study}
    }
  • [URL] M. B. Carvalho, Comparison of two models for serious games analysis, 2015.
    [Bibtex]
    @MISC{Carvalho2015d,
    author = {Carvalho, Maira B.},
    title = {Comparison of two models for serious games analysis},
    year = {2015},
    url = {http://persistent-identifier.nl/?identifier=urn:nbn:nl:ui:13-r5t6-mn},
    urldate = {2015-04-01},
    urn = {urn:nbn:nl:ui:13-r5t6-mn},
    howpublished = {Dataset},
    note = {Available at http://persistent-identifier.nl/?identifier=urn:nbn:nl:ui:13-r5t6-mn},
    }
  • [PDF] M. B. Carvalho, J. Hu, F. Bellotti, A. De Gloria, and M. Rauterberg, “Tutorial: service-oriented architecture (SOA) development for serious games,” in 14th international conference on entertainment computing (icec), Trondheim, Norway, 2015.
    [Bibtex]
    @InProceedings{Carvalho2015e,
    author = {Carvalho, Maira B. and Jun Hu and Francesco Bellotti and De Gloria, Alessandro and Matthias Rauterberg},
    title = {Tutorial: Service-oriented architecture ({SOA}) development for Serious Games},
    booktitle = {14th International Conference on Entertainment Computing (ICEC)},
    year = {2015},
    address = {Trondheim, Norway},
    month = {October}
    }
  • [URL] J. Baalsrud Hauge, F. Bellotti, R. Berta, M. B. Carvalho, A. De Gloria, E. Lavagnino, R. Nadolski, and M. Ott, “Field assessment of Serious Games for Entrepreneurship in Higher Education,” Journal of convergence information technology (JCIT), vol. 8, iss. August, p. 1–12, 2013.
    [Bibtex]
    @Article{Hauge2013,
    Title = {{Field assessment of Serious Games for Entrepreneurship in Higher Education}},
    Author = {Baalsrud Hauge, Jannicke and Bellotti, Francesco and Berta, Riccardo and Carvalho, Maira B. and De Gloria, Alesssandro and Lavagnino, Elisa and Nadolski, Rob and Ott, Michela},
    Journal = {Journal of Convergence Information Technology ({JCIT})},
    Year = {2013},
    Number = {August},
    Pages = {1--12},
    Volume = {8},
    Url = {http://www.aicit.org/JCIT/ppl/JCIT3944PPL.pdf}
    }
  • [DOI] J. Baalsrud Hauge, F. Bellotti, R. Nadolski, R. Berta, and M. B. Carvalho, “Deploying serious games for management in higher education: lessons learned and good practices,” EAI endorsed transactions on serious games, vol. 14, iss. 3, p. 1–12, 2014.
    [Bibtex]
    @ARTICLE{Hauge2013a,
    author = {Baalsrud Hauge, Jannicke and Francesco Bellotti and Rob Nadolski and Riccardo Berta and Carvalho, Maira B.},
    title = {Deploying Serious Games for Management in Higher Education: lessons learned and good practices},
    journal = {{EAI} Endorsed Transactions on Serious Games},
    year = {2014},
    volume = {14},
    pages = {1--12},
    number = {3},
    month = {8},
    doi = {10.4108/sg.1.3.e4},
    publisher = {ICST},
    note = {doi:10.4108/sg.1.3.e4}
    }
  • [PDF] [DOI] C. Islas Sedano, M. B. Carvalho, N. Secco, and S. C. Longstreet, “Collaborative and cooperative games: Facts and assumptions,” in 2013 international conference on collaboration technologies and systems (CTS), 2013, p. 370–376.
    [Bibtex]
    @InProceedings{IslasSedano2013b,
    Title = {{Collaborative and cooperative games: Facts and assumptions}},
    Author = {Islas Sedano, Carolina and Carvalho, Maira B. and Secco, Nicola and Longstreet, C. Shaun},
    Booktitle = {2013 International Conference on Collaboration Technologies and Systems ({CTS})},
    Year = {2013},
    Month = may,
    Pages = {370--376},
    Publisher = {IEEE},
    Doi = {10.1109/CTS.2013.6567257},
    ISBN = {978-1-4673-6404-1},
    note = {doi:10.1109/CTS.2013.6567257}
    }
  • [DOI] T. Lim, S. Louchart, N. Suttie, J. Baalsrud Hauge, I. A. Stanescu, F. Bellotti, M. B. Carvalho, J. Earp, M. Ott, S. Arnab, and D. Brown, “Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism,” in Games for training, education, health and sports SE – 19, S. Göbel and J. Wiemeyer, Eds., Springer international publishing, 2014, vol. 8395, p. 186–189.
    [Bibtex]
    @InCollection{Lim2014,
    Title = {{Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism}},
    Author = {Lim, Theodore and Louchart, Sandy and Suttie, Neil and Baalsrud Hauge, Jannicke and Stanescu, Ioana A. and Bellotti, Francesco and Carvalho, Maira B. and Earp, Jeffrey and Ott, Michela and Arnab, Sylvester and Brown, Damian},
    Booktitle = {Games for Training, Education, Health and Sports {SE} - 19},
    Publisher = {Springer International Publishing},
    Year = {2014},
    Editor = {G\"{o}bel, Stefan and Wiemeyer, Josef},
    Pages = {186--189},
    Series = {Lecture Notes in Computer Science},
    Volume = {8395},
    Doi = {10.1007/978-3-319-05972-3\_19},
    ISBN = {978-3-319-05971-6},
    Language = {English},
    note = {doi:10.1007/978-3-319-05972-3\_19}
    }
  • [DOI] T. Lim, S. Louchart, N. Suttie, J. Baalsrud Hauge, I. A. Stanescu, I. M. Ortiz, P. Moreno-Ger, F. Bellotti, M. B. Carvalho, J. Earp, M. Ott, S. Arnab, and R. Berta, “Narrative serious game mechanics (NSGM) – insights into the narrative-pedagogical mechanism,” in Games for training, education, health and sports SE – 4, S. Göbel and J. Wiemeyer, Eds., Springer international publishing, 2014, vol. 8395, p. 23–34.
    [Bibtex]
    @InCollection{Lim2014a,
    Title = {Narrative Serious Game Mechanics ({NSGM}) -- Insights into the Narrative-Pedagogical Mechanism},
    Author = {Lim, Theodore and Louchart, Sandy and Suttie, Neil and Baalsrud Hauge, Jannicke and Stanescu, Ioana A. and Ortiz, Ivan M. and Moreno-Ger, Pablo and Bellotti, Francesco and Carvalho, Maira B. and Earp, Jeffrey and Ott, Michela and Arnab, Sylvester and Berta, Riccardo},
    Booktitle = {Games for Training, Education, Health and Sports {SE} - 4},
    Publisher = {Springer International Publishing},
    Year = {2014},
    Editor = {G\"{o}bel, Stefan and Wiemeyer, Josef},
    Pages = {23--34},
    Series = {Lecture Notes in Computer Science},
    Volume = {8395},
    Doi = {10.1007/978-3-319-05972-3\_4},
    ISBN = {978-3-319-05971-6},
    Language = {English},
    note={doi:10.1007/978-3-319-05972-3\_4}
    }
  • [DOI] M. Vahdat, M. B. Carvalho, M. Funk, M. Rauterberg, J. Hu, and D. Anguita, “Learning analytics for a puzzle game to discover the puzzle-solving tactics of players,” in European conference on technology enhanced learning (ECTEL), 2016, p. 673–677.
    [Bibtex]
    @inproceedings{Vahdat2016,
    title={Learning analytics for a puzzle game to discover the puzzle-solving tactics of players},
    author={Vahdat, Mehrnoosh and Carvalho, Maira B and Funk, Mathias and Rauterberg, Matthias and Hu, Jun and Anguita, Davide},
    booktitle={European Conference on Technology Enhanced Learning ({ECTEL})},
    pages={673--677},
    year={2016},
    organization={Springer International Publishing},
    doi={10.1007/978-3-319-45153-4\_89}
    }
  • [DOI] M. Vahdat, M. B. Carvalho, M. Funk, M. Rauterberg, J. Hu, and D. Anguita, Learning analytics for lix puzzle-game, 2016.
    [Bibtex]
    @MISC{Vahdat2016a,
    author = {Vahdat, M. and Carvalho, Maira B. and Funk, M. and Rauterberg, M. and Hu, J. and Anguita, D.},
    title = {Learning analytics for Lix puzzle-game},
    year = {2016},
    doi = {10.17026/dans-xk7-8f5r},
    howpublished = {Dataset},
    abstract = {This study aimed to understand how people learn from games and serious games. Specifically, the aim was to collect data from gaming interactions to see if we can identify any patterns.
    The experiments have been carried out with a group of 15 participants. We asked them to play a short minigame of a game called Lix. Our data set contains the players' time series of activities during a gameplay. There are 15 CSV files containing the players' data per gameplay. Each file contains 11 features. The descriptions of the game, features, and actions are provided in separate txt files.}
    }
  • [URL] M. B. Carvalho, “Serious games for learning: a model and a reference architecture for efficient game development,” PhD Thesis, 2017.
    [Bibtex]
    @phdthesis{Carvalho2017,
    title={Serious games for learning: a model and a reference architecture for efficient game development},
    author={Carvalho, Maira B.},
    year={2017},
    url={https://research.tue.nl/en/publications/serious-games-for-learning-a-model-and-a-reference-architecture-f},
    school= {Eindhoven University of Technology and University of Genoa},
    note = {Joint degree},
    isbn={978-90-386-4203-1}
    }
  • [PDF] [URL] M. B. Carvalho and M. M. Louwerse, “Grammar-based and lexicon-based techniques to extract personality traits from text,” in Proceedings of the 39th annual conference of the Cognitive Science Society, London, UK, 2017, p. 1727–1732.
    [Bibtex]
    @inproceedings{Carvalho2017a,
    author = {Maira B. Carvalho and Max M. Louwerse},
    title = {Grammar-Based and Lexicon-Based Techniques to Extract Personality Traits from Text},
    year = {2017},
    booktitle = {Proceedings of the 39th annual conference of the {Cognitive Science Society}},
    Editor = {Glenn Gunzelmann and Andrew Howes and Thora Tenbrink and Eddy Davelaar},
    Pages = {1727--1732},
    Address = {London, UK},
    Url = {https://mindmodeling.org/cogsci2017/papers/0336/index.html}
    }
  • [DOI] J. M. Baalsrud Hauge, I. A. Stănescu, M. B. Carvalho, A. Stefan, M. Banica, and T. Lim, “Integrating Gamification in Mechanical Engineering Systems to Support Knowledge Processes,” in Asme 2015 international design engineering technical conferences and computers and information in engineering conference, 2015.
    [Bibtex]
    @inproceedings{Hauge2015,
    author = {Baalsrud Hauge, Jannicke M. and Stănescu, Ioana Andreea and Carvalho, Maira B. and Stefan, Antoniu and Banica, Marian and Lim, Theodore},
    title = "{Integrating Gamification in Mechanical Engineering Systems to Support Knowledge Processes}",
    booktitle={ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference},
    volume = {Volume 1B: 35th Computers and Information in Engineering Conference},
    series = {International Design Engineering Technical Conferences and Computers and Information in Engineering Conference},
    year = {2015},
    month = {08},
    doi = {10.1115/DETC2015-47695}
    }