Here I describe a model for analyzing serious games based on activity theory. The model can also be used for serious game design as a tool to evaluate prototypes. This post is a short summary of an academic article published in Computers & Education (link in the text). An important part of my PhD research […]
Tag: serious games
In this post, I describe my work in defining a service-oriented architecture (SOA) framework for serious games. It is a summary of the paper that was presented in the 15th IEEE International Conference on Advanced Learning Technologies (ICALT2015) in Hualien, Taiwan. This work received a best full paper award in the event. If you are […]
One year and a few months ago I wrote a post trying to explain the topic of my PhD. I would like to give a small follow up on how that evolved. To recap, I wrote that my topic was developing a tool to automatically capture and represent over time the emotional states of players in a collaborative Serious […]
As I mentioned previously, I participated in the Eight European Conference on Technology Enhanced Learning (EC-TEL 2013), in Paphos, Cyprus. I helped on the organization of the Tutorial on Seamless Assessment in SGs, offered by partners of the GaLA project. (For a more complete description of my experience in the conference, check out this post.) Our tutorial took […]
Such a simple question, and one so difficult to answer. I believe that one must be ready to explain it in 30 seconds, no more. If you can’t explain it in one breath, then it’s probably not clear enough even to yourself. This week marks the end of my first year of the PhD, and […]
I have just created a public mindmap with the hierarchy (and links) to the ontology described in the excellent Game Ontology Project. The mind map gives a much better visualization of the whole thing. I made the map public, so feel free to edit it and update as needed :) http://www.mindmeister.com/324669511/game-ontology-project Enjoy!
It’s been less than two months since I started my PhD. I’m a new student, and my broad research topic, Serious Games, is also new to me. Unsurprisingly, I’m still unable to see clearly to where I should point my future research, and even less so to identify the thread that connects what I had […]