Building a SOA framework for serious games – ICALT 2015 presentation

In this post, I describe my work in defining a service-oriented architecture (SOA) framework for serious games. It is a summary of the paper that was presented in the 15th IEEE International Conference on Advanced Learning Technologies (ICALT2015) in Hualien, Taiwan. This work received a best full paper award in the event. If you are […] Continue Reading »

“What’s your PhD about?”, one year later

One year and a few months ago I wrote a post trying to explain the topic of my PhD. I would like to give a small follow up on how that evolved. To recap, I wrote that my topic was developing a tool to automatically capture and represent over time the emotional states of players in a collaborative Serious […] Continue Reading »

A mind map of open standards relevant to Serious Games

It’s been less than two months since I started my PhD. I’m a new student, and my broad research topic, Serious Games, is also new to me. Unsurprisingly, I’m still unable to see clearly to where I should point my future research, and even less so to identify the thread that connects what I had […] Continue Reading »

And this is where it starts…

I am one of those people. Yes, those, who consider themselves writers. Even though I have never published anything I have written – other than, of course, academic work – I know I am a writer. Because I see my world in prose. When I am especially happy, the prose turns into poetry. I describe […] Continue Reading »