ICALT2015 wrap up: striving for real impact

The 15th IEEE International Conference on Advanced Learning Technologies (ICALT2015) happened last week, from July 6-9 in Hualien, Taiwan. I had the opportunity to go and present my paper on the service-oriented architecture framework for serious games (and the paper got a best paper award! :) ). In this post, I try to provide a short wrap-up of […] Continue Reading »

Using activity theory in the study of educational serious games

Here I describe a model for analyzing serious games based on activity theory. The model can also be used for serious game design as a tool to evaluate prototypes. This post is a short summary of an academic article published in Computers & Education (link in the text). An important part of my PhD research […] Continue Reading »

Building a SOA framework for serious games – ICALT 2015 presentation

In this post, I describe my work in defining a service-oriented architecture (SOA) framework for serious games. It is a summary of the paper that was presented in the 15th IEEE International Conference on Advanced Learning Technologies (ICALT2015) in Hualien, Taiwan. This work received a best full paper award in the event. If you are […] Continue Reading »